Topic 3-Defining a model of CALL

 Defining a model of CALL


The design of a CALL program;

The design of a call program focuses on creating a user-centric and intuitive interface for seamless communication. It prioritizes clear and effective communication through features like high-quality audio, visual cues, and user-friendly controls. The program allows customization and flexibility, empowering users to personalize settings according to their preferences. Reliability and stability are key considerations, ensuring uninterrupted connections and smooth performance. Additionally, the design incorporates robust security measures to protect user privacy and confidential information during calls.


Elements in the CALL design process:
  • Hardware
  • Software
  • The internet and the Email
  • Authoring packages


Teacher and pupil classroom behaviour: activities used in CALL:
  • Interactive language exercises
  • Virtual simulations and role plays
  • Online collaborative projects
  • Multimedia content exploration
  • Gamified language learning activities
Call and Culture:

CALL and culture are intertwined, leveraging technology to facilitate intercultural communication and virtual cultural immersion. Through multimedia resources and global connections, CALL enhances cultural understanding and prepares learners for intercultural interactions in today's interconnected world.


Watch the following video that offers some ideas of activities applying CALL concepts:











Comentarios

  1. Your blog provides valuable information and practical ideas for integrating technology into language teaching.

    ResponderEliminar
  2. Your post effectively captures the pedagogical, technological, and sociocultural dimensions of CALL program. It's crucial to integrate learner-centered approaches, appropriate technology, and cultural elements for effective language learning.

    ResponderEliminar

Publicar un comentario

Entradas populares de este blog

Topic 1-Introduction to Computer-Assisted Language Learning